Mercurial > hg > orthanc-stone
annotate Framework/Scene2D/LookupTableTextureSceneLayer.h @ 1035:01631b65837c
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 07 Oct 2019 15:26:16 +0200 |
parents | 4ba8892870a2 |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Affero General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Affero General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Affero General Public License |
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 **/ |
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20 |
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21 |
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22 #pragma once |
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23 |
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24 #include "TextureBaseSceneLayer.h" |
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25 |
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26 namespace OrthancStone |
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27 { |
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28 class LookupTableTextureSceneLayer : public TextureBaseSceneLayer |
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29 { |
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30 private: |
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31 ImageWindowing windowing_; |
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32 float minValue_; |
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33 float maxValue_; |
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34 std::vector<uint8_t> lut_; |
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35 |
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36 void SetLookupTableRgb(const std::vector<uint8_t>& lut); |
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37 |
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38 public: |
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39 // The pixel format must be convertible to Float32 |
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40 LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture); |
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41 |
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42 void SetLookupTableGrayscale(); |
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43 |
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44 // The vector must contain either 3 * 256 values (RGB), or 4 * 256 |
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45 // (RGBA). In the RGB case, an alpha channel will be automatically added. |
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46 void SetLookupTable(const std::vector<uint8_t>& lut); |
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47 |
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48 void SetLookupTable(const std::string& lut); |
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49 |
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50 void SetRange(float minValue, |
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51 float maxValue); |
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52 |
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53 void FitRange(); |
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54 |
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55 float GetMinValue() const |
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56 { |
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57 return minValue_; |
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58 } |
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59 |
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60 float GetMaxValue() const |
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61 { |
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62 return maxValue_; |
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63 } |
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64 |
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65 // This returns a vector of 4 * 256 values between 0 and 255, in RGBA. |
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66 const std::vector<uint8_t>& GetLookupTable() const |
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67 { |
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68 return lut_; |
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69 } |
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70 |
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71 virtual ISceneLayer* Clone() const; |
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72 |
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73 virtual Type GetType() const |
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74 { |
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75 return Type_LookupTableTexture; |
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76 } |
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77 }; |
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78 } |