Mercurial > hg > orthanc-stl
view Sources/Vector3D.cpp @ 46:9b2a2fcc9878 nexus
added option to disable Nexus support
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 10 Apr 2024 07:49:45 +0200 |
parents | bee2017f3088 |
children |
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/** * SPDX-FileCopyrightText: 2023-2024 Sebastien Jodogne, UCLouvain, Belgium * SPDX-License-Identifier: GPL-3.0-or-later */ /** * STL plugin for Orthanc * Copyright (C) 2023-2024 Sebastien Jodogne, UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "Vector3D.h" #include "STLToolbox.h" #include <OrthancException.h> #include <cmath> Vector3D::Vector3D() : x_(0), y_(0), z_(0) { } Vector3D::Vector3D(double x, double y, double z) : x_(x), y_(y), z_(z) { } Vector3D::Vector3D(const Vector3D& from, const Vector3D& to) : x_(to.x_ - from.x_), y_(to.y_ - from.y_), z_(to.z_ - from.z_) { } double Vector3D::ComputeSquaredNorm() const { return x_ * x_ + y_ * y_ + z_ * z_; } double Vector3D::ComputeNorm() const { return sqrt(ComputeSquaredNorm()); } void Vector3D::Normalize() { double norm = ComputeNorm(); if (!STLToolbox::IsNear(norm, 0)) { x_ /= norm; y_ /= norm; z_ /= norm; } } Vector3D Vector3D::CrossProduct(const Vector3D& u, const Vector3D& v) { return Vector3D(u.GetY() * v.GetZ() - u.GetZ() * v.GetY(), u.GetZ() * v.GetX() - u.GetX() * v.GetZ(), u.GetX() * v.GetY() - u.GetY() * v.GetX()); } double Vector3D::DotProduct(const Vector3D& a, const Vector3D& b) { return a.GetX() * b.GetX() + a.GetY() * b.GetY() + a.GetZ() * b.GetZ(); } bool Vector3D::AreParallel(const Vector3D& a, const Vector3D& b) { if (STLToolbox::IsNear(a.ComputeSquaredNorm(), 1) && STLToolbox::IsNear(b.ComputeSquaredNorm(), 1)) { return STLToolbox::IsNear(std::abs(Vector3D::DotProduct(a, b)), 1); } else { throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange, "Only applicable to normalized vectors"); } }