Mercurial > hg > orthanc-stl
view Resources/Nexus/js/nexus_three.js @ 63:1fd6d0f8fdc9
clarifying the versions of the viewers
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Sat, 15 Jun 2024 16:17:41 +0200 |
parents | 967f947014ac |
children |
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function NexusObject(url, renderer, render, material) { var gl = renderer.context; var geometry = new THREE.BufferGeometry(); var positions = new Float32Array(3); geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3)); if(!material) this.autoMaterial = true; THREE.Mesh.call( this, geometry, material); this.frustumCulled = false; var mesh = this; var instance = this.instance = new Nexus.Instance(gl); instance.open(url); instance.onLoad = function() { var s = 1/instance.mesh.sphere.radius; var pos = instance.mesh.sphere.center; mesh.position.set(-pos[0]*s, -pos[1]*s, -pos[2]*s); mesh.scale.set(s, s, s); if(mesh.autoMaterial) mesh.material = new THREE.MeshLambertMaterial( { color: 0xffffff } ); if(this.mesh.vertex.normal) { var normals = new Float32Array(3); geometry.addAttribute( 'normal', new THREE.BufferAttribute(normals, 3)); } if(this.mesh.vertex.color) { var colors = new Float32Array(4); geometry.addAttribute( 'color', new THREE.BufferAttribute(colors, 4)); if(mesh.autoMaterial) mesh.material = new THREE.MeshLambertMaterial({ vertexColors: THREE.VertexColors }); } if(this.mesh.vertex.texCoord) { var uv = new Float32Array(2); geometry.addAttribute( 'uv', new THREE.BufferAttribute(uv, 2)); if(mesh.autoMaterial) { var texture = new THREE.DataTexture( new Uint8Array([1, 1, 1]), 1, 1, THREE.RGBFormat ); texture.needsUpdate = true; mesh.material = new THREE.MeshLambertMaterial( { color: 0xffffff, map: texture } ); } } if(this.mesh.face.index) { var indices = new Uint32Array(3); geometry.setIndex(new THREE.BufferAttribute( indices, 3) ); } render(); }; instance.onUpdate = function() { render(); } this.onAfterRender = function(renderer, scene, camera, geometry, material, group) { if(!instance.isReady) return; var s = renderer.getSize(); instance.updateView([0, 0, s.width, s.height], camera.projectionMatrix.elements, mesh.modelViewMatrix.elements); var program = renderer.context.getParameter(gl.CURRENT_PROGRAM); instance.attributes['position'] = renderer.context.getAttribLocation(program, "position"); instance.attributes['normal'] = renderer.context.getAttribLocation(program, "normal"); instance.attributes['color'] = renderer.context.getAttribLocation(program, "color"); instance.attributes['uv'] = renderer.context.getAttribLocation(program, "uv"); instance.render(); } } NexusObject.prototype = Object.create(THREE.Mesh.prototype); NexusObject.prototype.raycast = function(raycaster, intersects) { var instance = this.instance; var nexus = instance.mesh; if(!nexus.sphere) return; var sp = nexus.sphere; var c = sp.center; var center = new THREE.Vector3(c[0], c[1], c[2]); var sphere = new THREE.Sphere(center, sp.radius); sphere.applyMatrix4( this.matrixWorld ); if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; //just check the last level spheres. if(!nexus.sink) return; var distance = -1.0; for(var i = 0; i < nexus.sink; i++) { var patch = nexus.nfirstpatch[i]; if(nexus.patches[patch*3] != nexus.sink) continue; var x = nexus.nspheres[i*5]; var y = nexus.nspheres[i*5+1]; var z = nexus.nspheres[i*5+2]; var r = nexus.nspheres[i*5+4]; //tight radius var sphere = new THREE.Sphere(new THREE.Vector3(x, y, z), r); sphere.applyMatrix4( this.matrixWorld ); if ( raycaster.ray.intersectsSphere( sphere ) != false ) { var d = sphere.center.lengthSq(); if(distance == -1.0 || d < distance) distance = d; } } if(distance == -1.0) return; intersects.push({ distance: distance, object: this} ); }