Compiling Orthanc¶
Under GNU/Linux¶
Orthanc >= 0.7.1: See the build instructions inside the source package.
Orthanc <= 0.7.0: See the Old build instructions for GNU/Linux.
Note for packagers: As explained below on this page, the CMake scripts of Orthanc and its
associated plugins may have to download the source code of third-party
dependencies. This is an undesirable feature if packaging Orthanc for
some GNU/Linux distribution, as network connections are forbidden in
such situations to enable reproducible builds. To prevent the CMake
scripts to download from Internet, package maintainers can manually
download third-party dependencies by themselves (by checking what is
downloaded by CMake during a fresh build), then put them in a
subfolder named ThirdPartyDownloads/
in the same folder as the
CMakeLists.txt
file of the project. If the third-party packages
are already in that subfolder, the CMake script will not try and
download them from Internet.
Under Microsoft Windows¶
See the build instructions for Windows inside the source package.
Under OS X¶
The mainline of Orthanc can compile under Apple OS X, with the XCode compiler, since June 24th, 2014. See the build instructions for Darwin inside the source package.
Performance warning¶
If performance is important to you, make sure to add the option
-DCMAKE_BUILD_TYPE=Release
when invoking cmake
. Indeed, by
default, run-time debug assertions
are enabled, which can seriously impact performance, especially if
your Orthanc server stores a lot of DICOM instances.
Please explain the build infrastructure¶
The build infrastructure of Orthanc is based upon CMake. The build scripts are designed to embed all
the third-party dependencies directly inside the Orthanc
executable. This is the meaning of the -DSTATIC_BUILD=ON
option,
as described in the INSTALL file of Orthanc.
Such a static linking is very desirable under Windows, since the Orthanc binaries do not depend on any external DLL, which results in a straightforward installation procedure (just download the Windows binaries and execute them), which eases the setup of the development machines (no external library is to be manually installed, everything is downloaded during the build configuration), and which avoids the DLL hell. As a downside, this makes our build infrastructure rather complex.
Static linking is not as desirable under GNU/Linux than under
Windows. GNU/Linux prefers software that dynamically links against the
system-wide libraries: This is explained by the fact that whenever a
third-party dependency benefits from a bugfix, any software that is
linked against it also immediately benefits from this fix. This also
reduces the size of the binaries as well as the build time. Under
GNU/Linux, it is thus recommended to use the -DSTATIC_BUILD=OFF
option whenever possible.
When the dynamic build is used, some third-party dependencies may be unavailable or incompatible with Orthanc, depending on your GNU/Linux distribution. Some CMake options have thus been introduced to force the static linking against some individual third-party dependencies. Here are the most useful:
-DUSE_SYSTEM_DCMTK=OFF
to statically link against DCMTK.-DUSE_SYSTEM_JSONCPP=OFF
to statically link against JsonCpp.
You will also have to set the -DALLOW_DOWNLOADS=ON
to explicitely
allow the CMake script to download the source code of any required
dependency. The source code of all these dependencies is self-hosted
on the Web server running our official homepage.
Please also note that the option -DSTANDALONE_BUILD=ON
must be
used whenever your plan to move the binaries or to install them on
another computer. This option will embed all the external resource
files (notably Orthanc Explorer) into the resulting executable. If
this option is set to OFF
, the resources will be read from the
source directories.
Missing uuid-dev
package¶
Orthanc might fail to compile, complaining about missing uuid-dev
package.
This problem seems to occur when fist building Orthanc without the
uuid-dev
package installed, then installing uuid-dev
, then
rebuilding Orthanc. It seems that the build scripts do not update the
cached variable about the presence of uuid-dev
.
To solve this problem, as reported
by Peter Somlo, it is necessary to entirely remove the build directory
(e.g. with rm -rf Build
) and start again the build from a fresh
directory.